— We present a fast GPU-based algorithm to approximate the Swept Volume (SV) boundary of arbitrary polygon soup models. Despite the extensive research on calculating the volume s...
Jesse C. Himmelstein, Etienne Ferre, Jean-Paul Lau...
We present a multiresolution framework, called Multi-Tetra framework, that approximates volume data with different levelsof-detail tetrahedra. The framework is generated through a...
3D visualization and segmentation of organs in abdominal volume images are important in medical image processing for applications such as diagnosis, treatment and surgical plannin...
There are numerous algorithms in graphics and visualization whose performance is known to decay as the topological complexity of the input increases. On the other hand, the standa...
Scientists within Geoscience Australia (GA) create complex 3D models of geological structures, using specialised 3D modelling software. Very few people outside GA have access to t...