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» Constructivism, virtual reality and tools to support design
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JPDC
2008
134views more  JPDC 2008»
13 years 7 months ago
Analyzing the performance of a cluster-based architecture for immersive visualization systems
Cluster computing has become an essential issue for designing immersive visualization systems. This paradigm employs scalable clusters of commodity computers with much lower costs...
Pedro Morillo, Aron Bierbaum, Patrick Hartling, Ma...
DSOM
2007
Springer
14 years 1 months ago
Virtualization-Based Techniques for Enabling Multi-tenant Management Tools
As service providers strive to improve the quality and efficiency of their IT (information technology) management services, the need to adopt a standard set of tools and processes...
Chang-Hao Tsai, Yaoping Ruan, Sambit Sahu, Anees S...
ACMACE
2005
ACM
14 years 1 months ago
SCORPIODROME: an exploration in mixed reality social gaming for children
This paper describes the design of SCORPIODROME a mixed reality game for groups of 3-4 children aged 11-14. SCORPIODROME is designed for social gaming; i.e., computer gaming that ...
Georgios Metaxas, Barbaros Metin, Jutta Schneider,...
WSC
1998
13 years 9 months ago
Discrete-Event Simulation for the Design and Evaluation of Physical Protection Systems
This paper explores the use of discrete-event simulation for the design and control of physical protection systems for fixed-site facilities housing items of significant value. It...
Sabina E. Jordan, Mark K. Snell, Marcella M. Madse...
ICIDS
2010
Springer
13 years 5 months ago
Emohawk: Learning Virtual Characters by Doing
Emohawk is a narrative-based serious game designed to be a supportive tool for teaching basics of virtual agents development at universities and high-schools. Emohawk is built util...
Michal Bída, Cyril Brom