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» Contact Handling for Deformable Point-Based Objects
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PG
2003
IEEE
14 years 1 months ago
Virtual Sandbox
Interactive applications such as virtual reality systems have become popular in recent years. A ground surface composed of a granular material can be deformed when it comes into c...
Koichi Onoue, Tomoyuki Nishita
MICCAI
2007
Springer
14 years 9 months ago
Interactive Contacts Resolution Using Smooth Surface Representation
Accurately describing interactions between medical devices and anatomical structures, or between anatomical structures themselves, is an essential step towards the adoption of comp...
Jérémie Dequidt, Julien Lenoir, Step...
TOG
2012
181views Communications» more  TOG 2012»
11 years 11 months ago
Soft body locomotion
We present a physically-based system to simulate and control the locomotion of soft body characters without skeletons. We use the finite element method to simulate the deformatio...
Jie Tan, Greg Turk, C. Karen Liu
VISUALIZATION
2005
IEEE
14 years 2 months ago
Visualizing the tightening of knots
The study of physical models for knots has recently received much interest in the mathematics community. In this paper, we consider the ropelength model, which considers knots tie...
Jason Cantarella, Michael Piatek, Eric Rawdon
SGP
2007
13 years 11 months ago
Dynamic geometry registration
We propose an algorithm that performs registration of large sets of unstructured point clouds of moving and deforming objects without computing correspondences. Given as input a s...
Niloy J. Mitra, Simon Flöry, Maks Ovsjanikov,...