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ICPP
2008
IEEE
14 years 3 months ago
A Scalable Architecture for Crowd Simulation: Implementing a Parallel Action Server
Crowd simulation can be considered as a special case of Virtual Environments where avatars are intelligent agents instead of user-driven entities. These applications require both ...
Guillermo Vigueras, Miguel Lozano, Carlos Perez, J...
ICRA
2008
IEEE
161views Robotics» more  ICRA 2008»
14 years 3 months ago
Accurate calibration of intrinsic camera parameters by observing parallel light pairs
— This study describes a method of estimating the intrinsic parameters of a perspective camera. In previous calibration methods for perspective cameras, the intrinsic and extrins...
Ryusuke Sagawa, Yasushi Yagi
VL
2008
IEEE
149views Visual Languages» more  VL 2008»
14 years 3 months ago
Collaborative end-user development on handheld devices
Web 2.0 has enabled end users to collaborate through their own developed artifacts, moving on from text (e.g., Wikipedia, Blogs) to images (e.g., Flickr) and movies (e.g., YouTube...
Navid Ahmadi, Alexander Repenning, Andri Ioannidou
BLISS
2007
IEEE
14 years 3 months ago
Evolving the Face of a Criminal: How to Search a Face Space More Effectively
Witnesses and victims of serious crime are often required to construct a facial composite, a visual likeness of a suspect’s face. The traditional method is for them to select in...
Charlie D. Frowd, Vicki Bruce, Carol Gannon, Mark ...
ICCV
2007
IEEE
14 years 3 months ago
Pose and Gaze Estimation in Multi-camera Networks for Non-restrictive HCI
Multi-camera networks offer potentials for a variety of novel human-centric applications through provisioning of rich visual information. In this paper, face orientation analysis ...
Chung-Ching Chang, Chen Wu, Hamid K. Aghajan