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» Context-Aided Human Recognition - Clustering
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CHI
2006
ACM
14 years 9 months ago
Peekaboom: a game for locating objects in images
We introduce Peekaboom, an entertaining web-based game that can help computers locate objects in images. People play the game because of its entertainment value, and as a side eff...
Luis von Ahn, Ruoran Liu, Manuel Blum
CHI
2006
ACM
14 years 9 months ago
Searching in audio: the utility of transcripts, dichotic presentation, and time-compression
Searching audio data can potentially be facilitated by the use of automatic speech recognition (ASR) technology to generate text transcripts which can then be easily queried. Howe...
Abhishek Ranjan, Ravin Balakrishnan, Mark H. Chign...
CHI
2006
ACM
14 years 9 months ago
Active CyberCode: a directly controllable 2D code
Many augmented reality (AR) applications which overlay computer graphics on a real image have been developed. One of the limitations of such applications is that a user has to con...
Yuji Ayatsuka, Jun Rekimoto
CHI
2005
ACM
14 years 9 months ago
Evaluation of multimodal input for entering mathematical equations on the computer
Current standard interfaces for entering mathematical equations on computers are arguably limited and cumbersome. Mathematics notations have evolved to aid visual thinking and yet...
Lisa Anthony, Jie Yang, Kenneth R. Koedinger
CHI
2005
ACM
14 years 9 months ago
A gesture-based american sign language game for deaf children
We present a system designed to facilitate language development in deaf children. The children interact with a computer game using American Sign Language (ASL). The system consist...
Seungyon Claire Lee, Valerie L. Henderson, Harley ...