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» Continuing motivation for game design
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TON
2010
157views more  TON 2010»
13 years 2 months ago
Random Access Game and Medium Access Control Design
We study the contention/interaction among wireless nodes and med -ium access control design in game theory framework. We define a general class of games, called random access game...
Lijun Chen, Steven H. Low, John C. Doyle
ATAL
2006
Springer
13 years 11 months ago
Reducing price fluctuation in continuous double auctions through pricing policy and shout improvement
Auction mechanism design is a subfield of game theory dedicated to manipulating the rules of an auction so as to achieve specific goals. The complexity of the dynamics of auctions...
Jinzhong Niu, Kai Cai, Simon Parsons, Elizabeth Sk...
ICRA
2006
IEEE
95views Robotics» more  ICRA 2006»
14 years 1 months ago
Discrete Approximations to Continuous Curves
Abstract— We consider the problem of approximating a continuous curve by a piecewise linear one whose segments are assumed to be connected by universal joints. Rather than taking...
Sean B. Andersson
DAC
2006
ACM
14 years 8 months ago
Games are up for DVFS
Graphics-intensive computer games are no longer restricted to highperformance desktops, but are also available on a variety of portable devices ranging from notebooks to PDAs and ...
Yan Gu, Samarjit Chakraborty, Wei Tsang Ooi
ICDE
2010
IEEE
246views Database» more  ICDE 2010»
14 years 7 months ago
Admission Control Mechanisms for Continuous Queries in the Cloud
Abstract--Amazon, Google, and IBM now sell cloud computing services. We consider the setting of a for-profit business selling data stream monitoring/management services and we inve...
Alexandros Labrinidis, Christine Chung, Kirk Pruhs...