Sciweavers

44 search results - page 8 / 9
» Continuous Level of Detail on Graphics Hardware
Sort
View
VMV
2003
174views Visualization» more  VMV 2003»
13 years 9 months ago
Interactive Visualization of Large Finite Element Models
198 Triangles Std. Wire Frame 2 Triangles 32×32 Texture Finite element models used in crash worthiness simulations now contain more than one million mostly quadrilateral elements...
Dirc Rose, Thomas Ertl
ITC
1998
IEEE
174views Hardware» more  ITC 1998»
14 years 2 days ago
High volume microprocessor test escapes, an analysis of defects our tests are missing
This paper explores defects found in a high volume microprocessor when shipping at a low defect level. A brief description of the manufacturing flow along with definition of DPM i...
Wayne M. Needham, Cheryl Prunty, Yeoh Eng Hong
CGF
2007
99views more  CGF 2007»
13 years 7 months ago
Layered Performance Animation with Correlation Maps
Performance has a spontaneity and “aliveness” that can be difficult to capture in more methodical animation processes such as keyframing. Access to performance animation has ...
Michael Neff, Irene Albrecht, Hans-Peter Seidel
FDG
2009
ACM
14 years 2 months ago
Perspectives, frame rates and resolutions: it's all in the game
Hardware and platform limitations restrict the display settings for most computer games, forcing a tradeoff between frame rate and resolution to achieve acceptable performance. Pr...
Mark Claypool, Kajal T. Claypool
VIS
2004
IEEE
178views Visualization» more  VIS 2004»
14 years 9 months ago
Depth Enhanced Panoramas
Depth enhanced panoramas are a practical solution to the difficult problem of inside-looking-out modeling. Depth enhanced panoramas extend color panoramas to support viewpoint tra...
Gleb Bahmutov, Voicu Popescu, Elisha Sacks