Sciweavers

235 search results - page 16 / 47
» Controlling Virtual Humans Using PDAs
Sort
View
CAPTECH
1998
Springer
14 years 1 months ago
Goal-Directed Navigation for Animated Characters Using Real-Time Path Planning and Control
Abstract. This paper presents a new technique for computing collisionfree navigation motions from task-level commands for animated human characters in interactive virtual environme...
James J. Kuffner Jr.
FUNGAMES
2010
13 years 10 months ago
Recognizing self in puppet controlled virtual avatars
Recent work in neuroscience suggests that there is a common coding in the brain between perception, imagination and execution of movement. Further, this common coding is considere...
Ali Mazalek, Michael Nitsche, Sanjay Chandrasekhar...
VRST
2004
ACM
14 years 2 months ago
FreeWalk/Q: social interaction platform in virtual space
We have integrated technologies related to virtual social interaction, e.g. virtual environments, visual simulations, and lifelike characters. In our previous efforts to integrate...
Hideyuki Nakanishi, Toru Ishida
AFRIGRAPH
2004
ACM
14 years 2 months ago
Designing a VR interaction authoring tool using constructivist practices
This paper describes the process of designing an authoring tool for virtual environments, using constructivist principles. The focus of the tool is on helping novice designers wit...
Cara Winterbottom, Edwin H. Blake
CSREASAM
2004
13 years 10 months ago
A Unified Framework for Mobile Device Security
: Present-day handheld devices, such as PDAs, are a useful blend of hardware and software oriented toward the mobile workforce. While they provide the capability to review document...
Wayne A. Jansen, Serban I. Gavrila, Vlad Korolev