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» Controlling a marionette with human motion capture data
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IPSN
2007
Springer
14 years 2 months ago
A compact, high-speed, wearable sensor network for biomotion capture and interactive media
In this paper, we present a wireless sensor platform designed for processing multipoint human motion with low latency and high resolution. One application considered here is inter...
Ryan Aylward, Joseph A. Paradiso
ICIP
2003
IEEE
14 years 9 months ago
Gesture segmentation in complex motion sequences
Complex human motion sequences (such as dances) are typically analyzed by segmenting them into shorter motion sequences, called gestures. However, this segmentation process is sub...
Kanav Kahol, Priyamvada Tripathi, Sethuraman Panch...
CORR
2007
Springer
92views Education» more  CORR 2007»
13 years 8 months ago
Passive Control Architecture for Virtual Humans
– In the present paper, we introduce a new control architecture aimed at driving virtual humans in interaction with virtual environments, by motion capture. It brings decoupling ...
Antoine Rennuit, Alain Micaelli, Xavier Merlhiot, ...
HUMO
2007
Springer
14 years 2 months ago
Nonparametric Density Estimation with Adaptive, Anisotropic Kernels for Human Motion Tracking
In this paper, we suggest to model priors on human motion by means of nonparametric kernel densities. Kernel densities avoid assumptions on the shape of the underlying distribution...
Thomas Brox, Bodo Rosenhahn, Daniel Cremers, Hans-...
VRST
2004
ACM
14 years 1 months ago
Animating reactive motions for biped locomotion
In this paper, we propose a new method for simulating reactive motions for running or walking human figures. The goal is to generate realistic animations of how humans compensate...
Taku Komura, Howard Leung, James Kuffner