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» Controlling a marionette with human motion capture data
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MIG
2009
Springer
14 years 2 months ago
Integrated Analytic and Linearized Inverse Kinematics for Precise Full Body Interactions
Abstract. Despite the large success of games grounded on movement-based interactions the current state of full body motion capture technologies still prevents the exploitation of p...
Ronan Boulic, Daniel Raunhardt
AIPR
2008
IEEE
14 years 2 months ago
Intelligent multimodal and hyperspectral sensing for real-time moving target tracking
—Real time moving target tracking and identification with hyperspectral imagery is still very challenging with conventional sensors and algorithms. The increased information cont...
Tao Wang, Zhigang Zhu
SIGGRAPH
1997
ACM
14 years 5 days ago
Adapting simulated behaviors for new characters
This paper describes an algorithm for automatically adapting existing simulated behaviors to new characters. Animating a new character is difficult because a control system tuned...
Jessica K. Hodgins, Nancy S. Pollard
ICRA
2010
IEEE
193views Robotics» more  ICRA 2010»
13 years 6 months ago
Real-time identification and localization of body parts from depth images
Abstract-- We deal with the problem of detecting and identifying body parts in depth images at video frame rates. Our solution involves a novel interest point detector for mesh and...
Christian Plagemann, Varun Ganapathi, Daphne Kolle...
ICIP
2007
IEEE
14 years 2 months ago
Spatio-Temporal Registration Techniques for Relightable 3D Video
By jointly applying a model-based marker-less motion capture approach and multi-view texture generation 3D Videos of human actors can be reconstructed from multi-view video stream...
Naveed Ahmed, Christian Theobalt, Marcus A. Magnor...