Sciweavers

310 search results - page 5 / 62
» Controlling a marionette with human motion capture data
Sort
View
CA
2002
IEEE
14 years 1 days ago
AMOBA: A Database System for Annotating Captured Human Movements
For the management of a large number of motion data for humanoid virtual actors we propose to use a database system to store and retrieve motion data with additional information. ...
Stefan Grünvogel, Jens Piesk, Stephan Schwich...
PG
2003
IEEE
14 years 10 days ago
Motion Perturbation Based on Simple Neuromotor Control Models
Motion capture is widely used for character animation. One of the major challenges of this technique is how to modify the captured motion in plausible ways. Previous work has focu...
KangKang Yin, Michael B. Cline, Dinesh K. Pai
IROS
2009
IEEE
116views Robotics» more  IROS 2009»
14 years 1 months ago
Stable whole-body motion generation for humanoid robots to imitate human motions
—This work presents a methodology to generate dynamically stable whole-body motions for a humanoid robot, which are converted from human motion capture data. The methodology cons...
Seungsu Kim, ChangHwan Kim, Bum-Jae You, Sangrok O...
ICIP
2002
IEEE
14 years 20 hour ago
Panoramic capturing and recognition of human activity
This paper presents a unified approach to human activity capturing and recognition. It targets applications such as a speaker walking, turning around, sitting and getting up from ...
Xinding Sun, B. S. Manjunath
GRAPHICSINTERFACE
2007
13 years 8 months ago
Adapting wavelet compression to human motion capture clips
Motion capture data is an effective way of synthesizing human motion for many interactive applications, including games and simulations. A compact, easy-to-decode representation i...
Philippe Beaudoin, Pierre Poulin, Michiel van de P...