The growth of motion capture systems have contributed to the proliferation of human motion database, mainly because human motion is important in many applications, ranging from gam...
Schubert R. Carvalho, Ronan Boulic, Daniel Thalman...
This paper proposes a keyframe extraction method based on a novel layered curve simplification algorithm for motion capture data. Bone angles are employed as motion features and ke...
Interactive systems, games, VR and multimedia systems require more and more flexible Virtual Humans with individualities. There are mainly two approaches: 1) Recording the motion u...
This paper proposes a novel visualization approach, which can depict the variations between different human motion data. This is achieved by representing the time dimension of eac...
— This paper presents a balance controller that allows a humanoid to recover from large disturbances and still maintain an upright posture. Balance is achieved by integral contro...