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NETGAMES
2006
ACM
14 years 1 months ago
Telebuddies on the move: social stitching to enhance the networked gaming experience
In this paper we report on our work to enable “laid-back” social interactions using television as a primary interaction medium and mobile devices that participate as a seconda...
Kris Luyten, Kristof Thys, Steven Huypens, Karin C...
ATAL
2007
Springer
13 years 11 months ago
Reputation in the joint venture game
In many settings, agents need to identify competent partners to assist them in accomplishing tasks. Direct experience may not provide sufficient data to learn the competence of ot...
Philip Hendrix, Barbara J. Grosz
SUTC
2010
IEEE
13 years 11 months ago
Data Caching in Ad Hoc Networks Using Game-Theoretic Analysis
— Extensive research has been performed to study selfish data caching in ad hoc networks using game-theoretic analysis. However, due to the caching problem’s theoretical root ...
Yutian Chen, Bin Tang
ICRA
2010
IEEE
109views Robotics» more  ICRA 2010»
13 years 6 months ago
A robot companion for inclusive games: A user-centred design perspective
— This article presents the design of Iromec, a modular robot companion tailored towards engaging in social exchanges with children with different disabilities with the aim to em...
Patrizia Marti, Leonardo Giusti
MANSCI
2010
66views more  MANSCI 2010»
13 years 2 months ago
Deal or No Deal: Hormones and the Mergers and Acquisitions Game
Young male CEOs appear to be combative: they are 4% more likely to be acquisitive and, having initiated an acquisition, they are over 20% more likely to withdraw an offer. Further...
Maurice D. Levi, Kai Li, Feng Zhang