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AI
2006
Springer
14 years 1 months ago
Satisfaction Equilibrium: Achieving Cooperation in Incomplete Information Games
So far, most equilibrium concepts in game theory require that the rewards and actions of the other agents are known and/or observed by all agents. However, in real life problems, a...
Stéphane Ross, Brahim Chaib-draa
ROBOCUP
2004
Springer
133views Robotics» more  ROBOCUP 2004»
14 years 3 months ago
Towards a League-Independent Qualitative Soccer Theory for RoboCup
The paper discusses a top-down approach to model soccer knowledge, as it can be found in soccer theory books. The goal is to model soccer strategies and tactics in a way that they ...
Frank Dylla, Alexander Ferrein, Gerhard Lakemeyer,...
CHI
2003
ACM
14 years 10 months ago
Post-cognitivist HCI: second-wave theories
Historically, the dominant paradigm in HCI, when it appeared as a field in early 80s, was information processing ("cognitivist") psychology. In recent decades, as the fo...
Bonnie A. Nardi, Edwin Hutchins, James D. Hollan, ...
ECAI
2006
Springer
14 years 1 months ago
Cheating Is Not Playing: Methodological Issues of Computational Game Theory
Abstract. Computational Game Theory is a way to study and evaluate behaviors using game theory models, via agent-based computer simulations. One of the most known example of this a...
Bruno Beaufils, Philippe Mathieu
PIMRC
2008
IEEE
14 years 4 months ago
The limits of theory: Pragmatic challenges in mobile ad hoc systems
—The development of mobile ad hoc systems have considerably emphasized the need for a better understanding of the factors that influence the systems’ performance, i.e., mobili...
Franck Legendre, Martin May, Vincent Lenders, Gunn...