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GRAPHITE
2004
ACM
14 years 1 months ago
Real-time painterly rendering for MR applications
In this paper we describe a real-time system for AR/MR rendering applications in a painterly style. Impressionistic images are created using a large number of brush strokes, which...
Michael Haller, Daniel Sperl
ASPDAC
2006
ACM
123views Hardware» more  ASPDAC 2006»
14 years 1 months ago
Implementation of H.264/AVC decoder for mobile video applications
- This paper presents an H.264/AVC baseline profile decoder based on a SoC platform design methodology. The overall decoding throughput is increased by optimized software and a ded...
Suh Ho Lee, Ji Hwan Park, Seon Wook Kim, Sung Jea ...
VISSYM
2004
13 years 9 months ago
Medical Applications of Multi-field Volume Rendering and VR Techniques
This paper reports on a new approach for visualizing multi-field MRI or CT datasets in an immersive environment with medical applications. Multi-field datasets combine multiple sc...
Joe Kniss, Jürgen P. Schulze, Uwe Wössne...
SIGOPSE
1998
ACM
13 years 12 months ago
MMLite: a highly componentized system architecture
MMLite is a modular system architecture that is suitable for a wide variety of hardware and applications. The system provides a selection of object-based components that are dynam...
Johannes Helander, Alessandro Forin
MM
2005
ACM
215views Multimedia» more  MM 2005»
14 years 1 months ago
OpenVIDIA: parallel GPU computer vision
Graphics and vision are approximate inverses of each other: ordinarily Graphics Processing Units (GPUs) are used to convert “numbers into pictures” (i.e. computer graphics). I...
James Fung, Steve Mann