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2006
Springer
14 years 1 months ago
Attracting Visitors - Using Computer Games Technology to Build a VR-Museum
A cultural institution such as a museum needs to attract visitors. Due to the fact that Internet has become an important information and marketing channel, the question of using a...
Ingvar Tjøstheim, Joachim Lous
ICPR
2010
IEEE
14 years 1 months ago
Underwater Mine Classification with Imperfect Labels
A new algorithm for performing classification with imperfectly labeled data is presented. The proposed approach is motivated by the insight that the average prediction of a group ...
David Williams
CHI
2010
ACM
14 years 13 days ago
Graaasp: a web 2.0 research platform for contextual recommendation with aggregated data
In this paper we describe Graaasp, a social software currently under development to support the creation of a real usage database of social artifacts. Our goals are twofold: First...
Evgeny Bogdanov, Sandy El Helou, Denis Gillet, Chr...
AAAI
2007
14 years 10 days ago
Towards a Cognitive Model of Crowd Behavior Based on Social Comparison Theory
Models of crowd behavior facilitate analysis and prediction of human group behavior, where people are affected by each other’s presence. Unfortunately, existing models leave man...
Natalie Fridman, Gal A. Kaminka
ACMIDC
2008
14 years 22 hour ago
Semiotics artifacts, space and community: a case study on pinholes
Given the fracturing of virtual and physical spaces, young people are less involved in their local surrounding spaces. Yet, investing the community space is related to sense of co...
Françoise Decortis, Laura Lentini