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» Crafting game-models using reactive system design
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TECS
2008
94views more  TECS 2008»
13 years 10 months ago
Composing heterogeneous reactive systems
elationships between heterogeneous models at different levels of abstraction. In particular, they can be used to represent design transformations from tightly synchronized specific...
Albert Benveniste, Benoît Caillaud, Luca P. ...
IJIT
2004
14 years 7 days ago
Modeling Biology Inspired Reactive Agents Using X-machines
Recent advances in both the testing and verification of software based on formal specifications of the system to be built have reached a point where the ideas can be applied in a p...
George Eleftherakis, Petros Kefalas, Anna Sotiriad...
DAC
1998
ACM
14 years 11 months ago
Rate Derivation and Its Applications to Reactive, Real-Time Embedded Systems
An embedded system the system continuously interacts with its environment under strict timing constraints, called the external constraints, and it is important to know how these e...
Ali Dasdan, Dinesh Ramanathan, Rajesh K. Gupta
HCI
2007
14 years 9 days ago
Design of an Adaptive Feedback Based Steering Wheel
This paper aims at describing the architectural model of an adaptive force-feedback for a By Wire steering wheel system. This solution uses a steering wheel to replicate the reacti...
Mauro Dell'Amico, Stefano Marzani, Luca Minin, Rob...
COORDINATION
2006
Springer
14 years 2 months ago
Compositional Semantics of an Actor-Based Language Using Constraint Automata
Abstract. Rebeca is an actor-based language which has been successfully applied to model concurrent and distributed systems. The semantics of Rebeca in labeled transition system is...
Marjan Sirjani, Mohammad Mahdi Jaghoori, Christel ...