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AIIDE
2008
13 years 10 months ago
Talking with NPCs: Towards Dynamic Generation of Discourse Structures
Dialogue in commercial games is largely created by teams of writers and designers who hand-author every line of dialogue and hand-specify the dialogue structure using finite state...
Christina R. Strong, Michael Mateas
CHI
2005
ACM
14 years 8 months ago
Pollen: promoting the exchange of meaningful objects
One of the most trying aspects of growing old is the loss of loved ones. Older people often experience depression as a result of this reality. Without regular contact from friends...
Stefanie Danhope-Smith, Payaal Patel
CSCW
2008
ACM
13 years 7 months ago
Physical and Digital Artifact-Mediated Coordination in Building Design
We conducted an ethnographic field study examining how a building design team used representational artifacts to coordinate the design of building systems, structure, and architect...
Melanie Tory, Sheryl Staub-French, Barry A. Po, Fu...
CHI
2010
ACM
14 years 2 months ago
Contravision: exploring users' reactions to futuristic technology
How can we best explore the range of users' reactions when developing future technologies that maybe controversial, such as personal healthcare systems? Our approach – Cont...
Clara Mancini, Yvonne Rogers, Arosha K. Bandara, T...
HT
2009
ACM
14 years 2 months ago
Designing hypertext tools to facilitate authoring multiple points-of-view stories
How can authoring tools help authors create complex, innovative hypertext narrative structures? Tools for creating hypertext fiction typically represent such narratives in the fo...
Alex Mitchell, Kevin McGee