Existing research addresses how designers create tools to support improvisation, yet little research explores how improvisation offers tools to support design work. This paper exp...
Any VR scenario should offer a certain degree of nonlinearity or openness regarding the story progress as a consequence of the interaction with the user. In this paper we propose ...
In recent papers and a book [1], [2], we have investigated diverse types of knowledge creation processes based on the concept of Creative Space (a metamodel of knowledge creation ...
Abstract. Creativity has become an important factor in recent years, as companies need to be able to quickly adapt to take advantage of new opportunities and handle fast paced chan...
Physical design environments are places that support people engaged in the spatial, physical, tangible act of creation. It is now possible to augment workspaces with an amazing ar...
Wendy Ju, Margot Brereton, Michael Haller, Amanda ...