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CW
2005
IEEE
14 years 3 months ago
On a Serverless Networked Virtual Ball Game for Multi-Player
This paper studies the way to improve consistency of states in a ball-game typed Distributed Virtual Environment (DVE) with lag, in peer-to-peer (P2P) architecture. That is, we ar...
Yoshihiro Kawano, Tatsuhiro Yonekura
DSN
2005
IEEE
14 years 3 months ago
Defeating Memory Corruption Attacks via Pointer Taintedness Detection
Most malicious attacks compromise system security through memory corruption exploits. Recently proposed techniques attempt to defeat these attacks by protecting program control da...
Shuo Chen, Jun Xu, Nithin Nakka, Zbigniew Kalbarcz...
WETICE
2005
IEEE
14 years 3 months ago
GRACE: Enabling collaborations in wide-area distributed systems
The globalization of businesses and the cooperation between organizations have brought on an ever increased need for providing support for distributed collaborations. In this pape...
Anne-Marie Bosneag, Monica Brockmeyer
APSEC
1999
IEEE
14 years 2 months ago
An Approach for Measuring Software Evolution Using Source Code Features
One of the characteristics of large software systems is that they evolve over time. Evolution patterns include modifications related to the implementation, interfaces and the over...
Ladan Tahvildari, Richard Gregory, Kostas Kontogia...
ICCAD
1998
IEEE
120views Hardware» more  ICCAD 1998»
14 years 2 months ago
Communication synthesis for distributed embedded systems
Designers of distributed embedded systems face many challenges in determining the appropriate tradeoffs to make when defining a system architecture or retargeting an existing desi...
Ross B. Ortega, Gaetano Borriello