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CRITICAL
2005
13 years 10 months ago
Involving non-players in pervasive games
In traditional computer games, it is not uncommon for the game world to be inhabited by numerous computergenerated characters, Non-Player Characters (NPCs). In pervasive games, pl...
Jenny Niemi, Susanna Sawano, Annika Waern
CORR
2008
Springer
179views Education» more  CORR 2008»
13 years 8 months ago
Practical Automated Partial Verification of Multi-Paradigm Real-Time Models
This article introduces a fully automated verification technique that permits to analyze real-time systems described using a continuous notion of time and a mixture of operational...
Carlo A. Furia, Matteo Pradella, Matteo Rossi
BIB
2006
84views more  BIB 2006»
13 years 8 months ago
Computational methodologies for modelling, analysis and simulation of signalling networks
This article is a critical review of computational techniques used to model, analyse and simulate signalling networks. We propose a conceptual framework, and discuss the role of s...
David R. Gilbert, Hendrik Fuß, Xu Gu, Richar...
JAR
2006
99views more  JAR 2006»
13 years 8 months ago
An Integrated Approach to High Integrity Software Verification
Using automated reasoning techniques, we tackle the niche activity of proving that a program is free from run-time exceptions. Such a property is particularly valuable in high inte...
Andrew Ireland, Bill J. Ellis, Andrew Cook, Roderi...
COMMA
2006
13 years 10 months ago
CBR and Argument Schemes for Collaborative Decision Making
In this paper we present a novel approach for combining Case-Based Reasoning (CBR) and Argumentation. This approach involves 1) the use of CBR for evaluating the arguments submitt...
Pancho Tolchinsky, Sanjay Modgil, Ulises Cort&eacu...