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CRITICAL
2005
15 years 4 months ago
Involving non-players in pervasive games
In traditional computer games, it is not uncommon for the game world to be inhabited by numerous computergenerated characters, Non-Player Characters (NPCs). In pervasive games, pl...
Jenny Niemi, Susanna Sawano, Annika Waern
120
Voted
CORR
2008
Springer
179views Education» more  CORR 2008»
15 years 2 months ago
Practical Automated Partial Verification of Multi-Paradigm Real-Time Models
This article introduces a fully automated verification technique that permits to analyze real-time systems described using a continuous notion of time and a mixture of operational...
Carlo A. Furia, Matteo Pradella, Matteo Rossi
BIB
2006
84views more  BIB 2006»
15 years 2 months ago
Computational methodologies for modelling, analysis and simulation of signalling networks
This article is a critical review of computational techniques used to model, analyse and simulate signalling networks. We propose a conceptual framework, and discuss the role of s...
David R. Gilbert, Hendrik Fuß, Xu Gu, Richar...
114
Voted
JAR
2006
99views more  JAR 2006»
15 years 2 months ago
An Integrated Approach to High Integrity Software Verification
Using automated reasoning techniques, we tackle the niche activity of proving that a program is free from run-time exceptions. Such a property is particularly valuable in high inte...
Andrew Ireland, Bill J. Ellis, Andrew Cook, Roderi...
COMMA
2006
15 years 3 months ago
CBR and Argument Schemes for Collaborative Decision Making
In this paper we present a novel approach for combining Case-Based Reasoning (CBR) and Argumentation. This approach involves 1) the use of CBR for evaluating the arguments submitt...
Pancho Tolchinsky, Sanjay Modgil, Ulises Cort&eacu...