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TVCG
1998
143views more  TVCG 1998»
13 years 7 months ago
Calibration-Free Augmented Reality
We describe the design and implementation of a videobasedaugmentedreality system capableof overlayingthreedimensional graphical objects on live video of dynamic environments. The ...
Kiriakos N. Kutulakos, James R. Vallino
VISUALIZATION
2005
IEEE
14 years 1 months ago
Rendering Tetrahedral Meshes with Higher-Order Attenuation Functions for Digital Radiograph Reconstruction
This paper presents a novel method for computing simulated x-ray images, or DRRs (digitally reconstructed radiographs), of tetrahedral meshes with higher-order attenuation functio...
Ofri Sadowsky, Jonathan D. Cohen, Russell H. Taylo...
ICIP
1999
IEEE
14 years 9 months ago
Integrating Stereo and Shape from Shading
This paper presents a new method for integrating di erent low level vision modules, stereo and shape from shading, in order to improve the 3D reconstruction of visible surfaces of...
Mostafa G.-H. Mostafa, Sameh M. Yamany, Aly A. Far...
VISUALIZATION
2005
IEEE
14 years 1 months ago
The Application of GPU Particle Tracing to Diffusion Tensor Field Visualization
In this paper we introduce GPU particle tracing for the visualization of 3D diffusion tensor fields. For about half a million particles, reconstruction of diffusion directions fr...
Polina Kondratieva, Jens Krüger, Rüdiger...
NI
2011
168views more  NI 2011»
12 years 10 months ago
Automated Reconstruction of Dendritic and Axonal Trees by Global Optimization with Geometric Priors
We present a novel probabilistic approach to fully automated delineation of tree structures in noisy 2D images and 3D image stacks. Unlike earlier methods that rely mostly on local...
Engin Türetken, Germán González...