Sciweavers

312 search results - page 35 / 63
» Cross-Cultural User-Experience Design
Sort
View
MM
2006
ACM
105views Multimedia» more  MM 2006»
14 years 1 months ago
Improving the experience of controlling avatars in camera-based games using physical input
This paper investigates two methods of improving the user experience of camera-based interaction. First, problems that arise when avatars are designed to mimic a user’s physical...
Na Li, Neema Moraveji, Hiroaki Kimura, Eyal Ofek
BCSHCI
2009
13 years 8 months ago
Evolving and augmenting worth mapping for family archives
We describe the process of developing worth maps from field research and initial design sketches for a digital Family Archive, which resulted in a more simple and flexible worth m...
Gilbert Cockton, David S. Kirk, Abigail Sellen, Ri...
CHI
2007
ACM
14 years 8 months ago
The use of aesthetics in HCI systems
As computing expands its domain from workplace to pervasive and domestic environments, interest in aesthetics for designing is increasing in HCI. HCI literatures in aesthetics pro...
Jina Huh, Mark S. Ackerman, Robert Douglas
CHI
2006
ACM
14 years 8 months ago
Getting a grip on tangible interaction: a framework on physical space and social interaction
Our current understanding of human interaction with hybrid or augmented environments is very limited. Here we focus on `tangible interaction', denoting systems that rely on e...
Eva Hornecker, Jacob Buur
CHI
2006
ACM
14 years 8 months ago
Multi-channel consumer behavior: online and offline travel preparations
Elaborating on the first stage in the User-Centered Design (UCD) process, understanding the user, this study questions whether it is sufficient to look at the use of interactive s...
Geke van Dijk, Shailey Minocha, Angus Laing