This paper investigates two methods of improving the user experience of camera-based interaction. First, problems that arise when avatars are designed to mimic a user’s physical...
We describe the process of developing worth maps from field research and initial design sketches for a digital Family Archive, which resulted in a more simple and flexible worth m...
Gilbert Cockton, David S. Kirk, Abigail Sellen, Ri...
As computing expands its domain from workplace to pervasive and domestic environments, interest in aesthetics for designing is increasing in HCI. HCI literatures in aesthetics pro...
Our current understanding of human interaction with hybrid or augmented environments is very limited. Here we focus on `tangible interaction', denoting systems that rely on e...
Elaborating on the first stage in the User-Centered Design (UCD) process, understanding the user, this study questions whether it is sufficient to look at the use of interactive s...