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DIGRA
2003
Springer
14 years 3 months ago
Game Design Patterns
We present a model to support the design, analysis, and comparison of games through the use of game design patterns, descriptions of reoccurring interaction relevant to game play....
Staffan Björk, Sus Lundgren, Jussi Holopainen
PCM
2001
Springer
127views Multimedia» more  PCM 2001»
14 years 2 months ago
E-Partner: A Photo-Realistic Conversation Agent
An E-Partner is a photo-realistic conversation agent, which has a talking head that not only look photo-realistic but also can have a conversation with the user about a given topic...
Bo Zhang, Changbo Hu, Qingsheng Cai, Baining Guo, ...
IPPS
2000
IEEE
14 years 2 months ago
Fast Measurement of LogP Parameters for Message Passing Platforms
Abstract. Performance modeling is important for implementing efficient parallel applications and runtime systems. The LogP model captures the relevant aspects of message passing i...
Thilo Kielmann, Henri E. Bal, Kees Verstoep
ICCAD
1999
IEEE
99views Hardware» more  ICCAD 1999»
14 years 2 months ago
FunState - an internal design representation for codesign
In this paper, an internal design model called FunState (functions driven by state machines) is presented that enables the representation of different types of system components a...
Lothar Thiele, Karsten Strehl, Dirk Ziegenbein, Ro...
CONTEXT
1999
Springer
14 years 2 months ago
Putting Similarity Assessments into Context: Matching Functions with the User's Intended Operations
This paper presents a practical application of context for the evaluation of semantic similarity. The work is based on a new model for the assessment of semantic similarity among ...
M. Andrea Rodríguez, Max J. Egenhofer