This paper describes a novel method to create a quantitative model of an educational content domain of related practice item-types using learning curves. By using a pairwise test t...
Philip I. Pavlik Jr., Hao Cen, Kenneth R. Koedinge...
The issues surrounding curriculum design of many Computer Science and Software Engineering degree programs1 are many and complex. In particular, the question of whether prior prog...
Serious games have recently emerged as an avenue for curriculum delivery. Serious games incorporate motivation and entertainment while providing pointed curriculum for the user. Th...
Kyle B. Dempsey, Justin F. Brunelle, G. Tanner Jac...
This paper provides a first account of1 the Building the Internet Workforce project. A number of further papers are planned. An outline of the project’s progress and outcomes is...
This paper describes a platform that supports for one-on-one digital learning. The platform is named “DCE”, which stands for digital classroom environment. It consists of four ...
Yi-Chan Deng, Sung-Bin Chang, Ben Chang, Tak-Wai C...