- The challenges in modeling 3-D objects using facets and surface patches are investigated, and enhancement over the Gouraud's and Phong's interpolative shading is presen...
A commonly encountered problem when creating 3D models of large real scenes is unnatural color texture fusion. Due to variations in lighting and camera settings (both manual and a...
Nobuyuki Bannai, Robert B. Fisher, Alexander Agath...
This paper presents a method to compute Mean and Gaussian curvatures from range images. The first and second partial derivatives are estimated by the weighted least squares fit of...
Recognition of dynamic scenes based on shape information could be useful for various applications. In this study, we aimed at improving the resolution of three-dimensional (3D) da...
We present a new shape-from-distortion framework for recovering specular (reflective/refractive) surfaces. While most existing approaches rely on accurate correspondences between 2...