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DIMEA
2007
248views Multimedia» more  DIMEA 2007»
15 years 8 months ago
Adaptive digital game-based learning framework
A common teaching and learning methodology involves one that delivers knowledge to learners within a classroom environment. With the enhancement of information technology, Web-bas...
Phit-Huan Tan, Siew-Woei Ling, Choo-Yee Ting
130
Voted
PODC
2010
ACM
15 years 8 months ago
Bayesian ignorance
We quantify the effect of Bayesian ignorance by comparing the social cost obtained in a Bayesian game by agents with local views to the expected social cost of agents having glob...
Noga Alon, Yuval Emek, Michal Feldman, Moshe Tenne...
C5
2004
IEEE
15 years 8 months ago
Enabling Social Dimensions of Learning through a Persistent, Unified, Massively Multi-User, and Self-Organizing Virtual Environm
Existing online learning experiences lack the social dimension that characterizes learning in the real world. This social dimension extends beyond the traditional classroom into t...
Julian Lombardi, Mark P. McCahill
151
Voted
CINQ
2004
Springer
151views Database» more  CINQ 2004»
15 years 8 months ago
Query Languages Supporting Descriptive Rule Mining: A Comparative Study
Recently, inductive databases (IDBs) have been proposed to tackle the problem of knowledge discovery from huge databases. With an IDB, the user/analyst performs a set of very diffe...
Marco Botta, Jean-François Boulicaut, Cyril...
ATAL
2006
Springer
15 years 8 months ago
Negotiating efficient outcomes over multiple issues
It is difficult to reach optimal outcomes in bilateral negotiations with multiple issues when the agents' preferences and priorities of the issues are not common knowledge. S...
Sabyasachi Saha, Sandip Sen