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» Cyberlaw in the Computer Science Curriculum
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SIGCSE
2010
ACM
164views Education» more  SIGCSE 2010»
14 years 4 months ago
Scalable game design and the development of a checklist for getting computational thinking into public schools
Game design appears to be a promising approach to interest K-12 students in Computer Science. Unfortunately, balancing motivational and educational concerns is truly challenging. ...
Alexander Repenning, David C. Webb, Andri Ioannido...
CSEE
2007
Springer
14 years 4 months ago
Lab Partners: If They're Good Enough for the Natural Sciences, Why Aren't They Good Enough for Us?
Despite many professed benefits of collaboration, some computer science educators feel students need to master work individually, particularly in the courses early in the curricul...
Laurie Williams, Lucas Layman
ITICSE
2003
ACM
14 years 3 months ago
Teaching undergraduate software design in a liberal arts environment using RoboCup
Most large research universities include a software design or software development course as a required or elective component of an undergraduate computer science major. For vario...
Timothy Huang, Frank Swenton
SIGITE
2005
ACM
14 years 3 months ago
The role of programming in IT
Early in its history as an academic discipline, depth in computer programming was a primary distinguishing factor between IT and older computing disciplines, such as computer scie...
Dianne P. Bills, John A. Biles
ITICSE
2006
ACM
14 years 3 months ago
One step further the ACM K-12 final report: a proposal for level 1: computer organization for K-8
Teaching computer science to children is a major priority in most countries in the world. Nevertheless, Computer Science curricula do not seem to address the children’s world, c...
Giovanni M. Bianco, Simonetta Tinazzi