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VR
2002
IEEE
117views Virtual Reality» more  VR 2002»
14 years 10 days ago
DLoVe: Using Constraints to Allow Parallel Processing in Multi-User Virtual Reality
In this paper, we introduce DLoVe, a new paradigm for designing and implementing distributed and nondistributed virtual reality applications, using one-way constraints. DLoVe allo...
Leonidas Deligiannidis, Robert J. K. Jacob
CW
2006
IEEE
14 years 1 months ago
Multi-User Networked Interactive Augmented Reality Card Game
Many efforts to improve interaction in virtual and augmented reality applications do so by including tactile elements to create a link between virtual objects and actions. It is a...
Marissa Díaz, Moises Alencastre-Miranda, Lo...
VR
2002
IEEE
125views Virtual Reality» more  VR 2002»
14 years 10 days ago
A Scalable, Multi-User VRML Server
VRML97 allows the description of dynamic worlds that can change with both the passage of time, and user interaction. Unfortunately, the current VRML usage model prevents its full ...
Thomas Rischbeck, Paul Watson
HPCA
2012
IEEE
12 years 3 months ago
Booster: Reactive core acceleration for mitigating the effects of process variation and application imbalance in low-voltage chi
Lowering supply voltage is one of the most effective techniques for reducing microprocessor power consumption. Unfortunately, at low voltages, chips are very sensitive to process ...
Timothy N. Miller, Xiang Pan, Renji Thomas, Naser ...
IPPS
1999
IEEE
13 years 11 months ago
Exploiting Application Tunability for Efficient, Predictable Parallel Resource Management
Parallel computing is becoming increasing central and mainstream, driven both by the widespread availability of commodity SMP and high-performance cluster platforms, as well as th...
Fangzhe Chang, Vijay Karamcheti, Zvi M. Kedem