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GECCO
2007
Springer
151views Optimization» more  GECCO 2007»
14 years 2 months ago
Dynamical blueprints: exploiting levels of system-environment interaction
Developmental systems typically produce a phenotype through a generative process whose outcome depends on feedback from the environment. In most artificial developmental systems, ...
Nicolás S. Estévez, Hod Lipson
ATAL
2004
Springer
14 years 1 months ago
Social Judgment in Multiagent Interactions
Social judgment is a process of social explanation whereby one identifies which entities deserve credit or blame for multiagent activities. Such explanations are a key aspect of i...
Wenji Mao, Jonathan Gratch
NORDICHI
2004
ACM
14 years 1 months ago
Wolves, football, and ambient computing: facilitating collaboration in problem solving systems through the study of human and an
This paper describes how computer-human interaction in ambient computing environments can be best informed by conceptualizing of such environments as problem solving systems. Typi...
David W. Eccles, Paul T. Groth
ASPDAC
2005
ACM
81views Hardware» more  ASPDAC 2005»
14 years 1 months ago
System-level communication modeling for network-on-chip synthesis
— As we are entering the network-on-chip era and system communication is becoming a dominating factor, comon abstraction and synthesis are becoming the integral part of system de...
Andreas Gerstlauer, Dongwan Shin, Rainer Döme...
SIGSOFT
2010
ACM
13 years 6 months ago
Realizability analysis for message-based interactions using shared-state projections
The global interaction behavior in message-based systems can be specified as a finite-state machine defining acceptable sequences of messages exchanged by a group of peers. Realiz...
Sylvain Hallé, Tevfik Bultan