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CA
2003
IEEE
14 years 2 months ago
Inserting Synthetic Characters into Live-Action Scenes of Multiple People
— Using a single camera, we capture video of multiple people walking in an open area and insert a moving synthetic character into the scene. The people are located in the video u...
Arunachalam Somasundaram, Rick Paren
CA
2003
IEEE
14 years 2 months ago
A Procedural Approach to Animate Interactive Natural Sceneries
This paper presents a method for animating and rendering an interactive natural scenery in real-time. It improves the prairie model of [11] by enabling the on-the-fly generation ...
Sylvain Guerraz, Frank Perbet, David Raulo, Fran&c...
SCA
2007
13 years 11 months ago
A decision network framework for the behavioral animation of virtual humans
We introduce a framework for advanced behavioral animation in virtual humans, which addresses the challenging open problem of simulating social interactions between pedestrians in...
Qinxin Yu, Demetri Terzopoulos
JVCA
1998
94views more  JVCA 1998»
13 years 8 months ago
Constraint-based motion adaptation
: Today's computer animators have access to many systems and techniques to author high quality motion. Unfortunately, available techniques typically produce a particular motio...
Michael Gleicher, Peter Litwinowicz
MIG
2010
Springer
13 years 7 months ago
Pose Control in Dynamic Conditions
Pose control for physically simulated characters has typically been based on proportional-derivative (PD) controllers. In this paper, we introduce a novel, analytical solution to t...
Brian F. Allen, Michael Neff, Petros Faloutsos