— Using a single camera, we capture video of multiple people walking in an open area and insert a moving synthetic character into the scene. The people are located in the video u...
This paper presents a method for animating and rendering an interactive natural scenery in real-time. It improves the prairie model of [11] by enabling the on-the-fly generation ...
Sylvain Guerraz, Frank Perbet, David Raulo, Fran&c...
We introduce a framework for advanced behavioral animation in virtual humans, which addresses the challenging open problem of simulating social interactions between pedestrians in...
: Today's computer animators have access to many systems and techniques to author high quality motion. Unfortunately, available techniques typically produce a particular motio...
Pose control for physically simulated characters has typically been based on proportional-derivative (PD) controllers. In this paper, we introduce a novel, analytical solution to t...