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ACMACE
2006
ACM
14 years 2 months ago
Wireless home entertainment center: reducing last hop delays for real-time applications
Future digital entertainment services available to home users will share several characteristics: i) they will be deployed and delivered through the Internet, ii) a single media c...
Claudio E. Palazzi, Giovanni Pau, Marco Roccetti, ...
IMC
2006
ACM
14 years 2 months ago
Quantifying path exploration in the internet
A number of previous measurement studies [10, 12, 17] have shown the existence of path exploration and slow convergence in the global Internet routing system, and a number of prot...
Ricardo V. Oliveira, Beichuan Zhang, Dan Pei, Rafi...
IUI
2006
ACM
14 years 2 months ago
SWISH: semantic analysis of window titles and switching history
Information workers are often involved in multiple tasks and activities that they must perform in parallel or in rapid succession. In consequence, task management itself becomes y...
Nuria Oliver, Greg Smith, Chintan Thakkar, Arun C....
NETGAMES
2006
ACM
14 years 2 months ago
Meeting technology challenges of pervasive augmented reality games
Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...
SENSYS
2006
ACM
14 years 2 months ago
The tenet architecture for tiered sensor networks
Most sensor network research and software design has been guided by an architectural principle that permits multi-node data fusion on small-form-factor, resource-poor nodes, or mo...
Omprakash Gnawali, Ki-Young Jang, Jeongyeup Paek, ...