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NETGAMES
2006
ACM
14 years 4 months ago
Post-game estimation of game client RTT and hop count distributions
In first person shooter (FPS) games the round trip time (RTT) (delay, or ‘lag’) between a client and server is an important criterion for players when deciding which server to ...
Grenville J. Armitage, Carl Javier, Sebastian Zand...
WWW
2010
ACM
14 years 1 months ago
Enabling entity-based aggregators for web 2.0 data
Selecting and presenting content culled from multiple heterogeneous and physically distributed sources is a challenging task. The exponential growth of the web data in modern time...
Ekaterini Ioannou, Claudia Niederée, Yannis...
SIGMOD
2008
ACM
139views Database» more  SIGMOD 2008»
14 years 10 months ago
Paths to stardom: calibrating the potential of a peer-based data management system
As peer-to-peer (P2P) networks become more familiar to the database community, intense interest has built up in using their scalability and resilience properties to scale database...
Mihai Lupu, Beng Chin Ooi, Y. C. Tay
SENSYS
2010
ACM
13 years 8 months ago
Meeting ecologists' requirements with adaptive data acquisition
Ecologists instrument ecosystems to collect time series representing the evolution in time and space of relevant abiotic and biotic factors. Sensor networks promise to improve on ...
Marcus Chang, Philippe Bonnet
MM
2009
ACM
198views Multimedia» more  MM 2009»
14 years 2 months ago
Scalable detection of partial near-duplicate videos by visual-temporal consistency
Following the exponential growth of social media, there now exist huge repositories of videos online. Among the huge volumes of videos, there exist large numbers of near-duplicate...
Hung-Khoon Tan, Chong-Wah Ngo, Richang Hong, Tat-S...