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VIS
2009
IEEE
304views Visualization» more  VIS 2009»
14 years 8 months ago
GL4D: A GPU-based Architecture for Interactive 4D Visualization
This paper describes GL4D, an interactive system for visualizing 2-manifolds and 3-manifolds embedded in four Euclidean dimensions and illuminated by 4D light sources. It is a tetr...
Alan Chu, Chi-Wing Fu, Andrew J. Hanson, Pheng-...
IEEEPACT
2009
IEEE
14 years 2 months ago
Quantifying the Potential of Program Analysis Peripherals
Abstract—As programmers are asked to manage more complicated parallel machines, it is likely that they will become increasingly dependent on tools such as multi-threaded data rac...
Mohit Tiwari, Shashidhar Mysore, Timothy Sherwood
HPCA
2004
IEEE
14 years 7 months ago
Understanding Scheduling Replay Schemes
Modern microprocessors adopt speculative scheduling techniques where instructions are scheduled several clock cycles before they actually execute. Due to this scheduling delay, sc...
Ilhyun Kim, Mikko H. Lipasti
BMCBI
2008
115views more  BMCBI 2008»
13 years 7 months ago
BioGraphE: high-performance bionetwork analysis using the Biological Graph Environment
Background: Graphs and networks are common analysis representations for biological systems. Many traditional graph algorithms such as k-clique, k-coloring, and subgraph matching h...
George Chin Jr., Daniel G. Chavarría-Mirand...
CLUSTER
2007
IEEE
14 years 1 months ago
Balancing productivity and performance on the cell broadband engine
— The Cell Broadband Engine (BE) is a heterogeneous multicore processor, combining a general-purpose POWER architecture core with eight independent single-instructionmultiple-dat...
Sadaf R. Alam, Jeremy S. Meredith, Jeffrey S. Vett...