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» Database research in computer games
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IE
2007
15 years 5 months ago
Speaking in character: using voice-over-IP to communicate within MMORPGs
While voice-over-IP has long been favoured as a communication medium by players of team-based online shooter games, it has recently also been appropriated by players of MMORPGs, a...
Greg Wadley, Martin R. Gibbs, Peter Benda
118
Voted
AIMS
2008
Springer
15 years 10 months ago
Cooperation under Scarcity: The Sharer's Dilemma
Abstract. Many researchers have used game theory to study the problem of encouraging cooperation in peer-to-peer and mobile ad hoc networks, where resources are provided collective...
Michael Rogers, Saleem Bhatti
ACMACE
2004
ACM
15 years 9 months ago
A synthetic traffic model for Quake3
This paper presents our development of a synthetic traffic model for the interactive online computer game Quake3. The goal is a traffic model that can be used by researchers and I...
Tanja Lang, Philip Branch, Grenville J. Armitage
BMCBI
2006
107views more  BMCBI 2006»
15 years 3 months ago
CROPPER: a metagene creator resource for cross-platform and cross-species compendium studies
Background: Current genomic research methods provide researchers with enormous amounts of data. Combining data from different high-throughput research technologies commonly availa...
Jussi Paananen, Markus Storvik, Garry Wong
ROBOCUP
2004
Springer
133views Robotics» more  ROBOCUP 2004»
15 years 9 months ago
Towards a League-Independent Qualitative Soccer Theory for RoboCup
The paper discusses a top-down approach to model soccer knowledge, as it can be found in soccer theory books. The goal is to model soccer strategies and tactics in a way that they ...
Frank Dylla, Alexander Ferrein, Gerhard Lakemeyer,...