Sciweavers

306 search results - page 3 / 62
» Decimation of triangle meshes
Sort
View
FCCM
2002
IEEE
143views VLSI» more  FCCM 2002»
14 years 2 days ago
An FPGA Implementation of Triangle Mesh Decompression
This paper presents an FPGA-based design and implementation of a three dimensional (3D) triangle mesh decompressor. Triangle mesh is the dominant representation of 3D geometric mo...
Tulika Mitra, Tzi-cker Chiueh
CLEIEJ
2010
13 years 4 months ago
Hybrid Rugosity Mesostructures (HRMs) for fast and accurate rendering of fine haptic detail
The haptic rendering of surface mesostructure (fine relief features) in dense triangle meshes requires special structures, equipment, and high sampling rates for detailed perceptio...
Víctor Theoktisto, Marta Fairén Gonz...
VMV
2000
116views Visualization» more  VMV 2000»
13 years 8 months ago
Quadrilateral Remeshing
The use of polygonal meshes, especially triangle meshes, is manifold but a lot of algorithms require the mesh to be structured in a certain way and cannot be applied to an arbitra...
Kai Hormann, Günther Greiner
CGI
2001
IEEE
13 years 10 months ago
Dynamic Refinement of Deformable Triangle Meshes for Rendering
We present a method to adaptively refine an irregular triangle mesh as it deforms in real-time. The method increases surface smoothness in regions of high deformation by splitting...
Kolja Kähler, Jörg Haber, Hans-Peter Sei...
CCCG
2000
13 years 8 months ago
Spirale Reversi: Reverse Decoding of the Edgebreaker Encoding
We present a simple linear time algorithm for decoding Edgebreaker encoded triangle meshes in a single traversal. The Edgebreaker encoding technique, introduced in [5], encodes th...
Martin Isenburg, Jack Snoeyink