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» Deep Structure from a Geometric Point of View
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SIGGRAPH
2000
ACM
14 years 1 months ago
Surfels: surface elements as rendering primitives
Surface elements (surfels) are a powerful paradigm to efficiently render complex geometric objects at interactive frame rates. Unlike classical surface discretizations, i.e., tri...
Hanspeter Pfister, Matthias Zwicker, Jeroen van Ba...
VISUALIZATION
1998
IEEE
14 years 1 months ago
Smooth view-dependent level-of-detail control and its application to terrain rendering
The key to real-time rendering of large-scale surfaces is to locally adapt surface geometric complexity to changing view parameters. Several schemes have been developed to address...
Hugues Hoppe
ICCV
1999
IEEE
14 years 10 months ago
Euclidean Reconstruction and Reprojection up to Subgroups
The necessary and sufficient conditions for being able to estimate scene structure, motion and camera calibration from a sequence of images are very rarely satisfied in practice. ...
Yi Ma, Stefano Soatto, Jana Kosecka, Shankar Sastr...
ICPR
2010
IEEE
13 years 9 months ago
Improved Mean Shift Algorithm with Heterogeneous Node Weights
The conventional mean shift algorithm has been known to be sensitive to selecting a bandwidth. We present a robust mean shift algorithm with heterogeneous node weights that come f...
Ji Won Yoon, Simon P. Wilson
CDC
2009
IEEE
119views Control Systems» more  CDC 2009»
14 years 1 months ago
Optimal controlled trajectories for a mathematical model of anti-angiogenic therapy in cancer
Abstract— Anti-angiogenic therapy is a novel treatment approach in cancer therapy that aims at preventing a tumor from developing a network of blood vessels and capillaries that ...
Urszula Ledzewicz, Heinz Schättler