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» Deep Structure from a Geometric Point of View
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SIGGRAPH
2000
ACM
15 years 8 months ago
Surfels: surface elements as rendering primitives
Surface elements (surfels) are a powerful paradigm to efficiently render complex geometric objects at interactive frame rates. Unlike classical surface discretizations, i.e., tri...
Hanspeter Pfister, Matthias Zwicker, Jeroen van Ba...
VISUALIZATION
1998
IEEE
15 years 8 months ago
Smooth view-dependent level-of-detail control and its application to terrain rendering
The key to real-time rendering of large-scale surfaces is to locally adapt surface geometric complexity to changing view parameters. Several schemes have been developed to address...
Hugues Hoppe
ICCV
1999
IEEE
16 years 5 months ago
Euclidean Reconstruction and Reprojection up to Subgroups
The necessary and sufficient conditions for being able to estimate scene structure, motion and camera calibration from a sequence of images are very rarely satisfied in practice. ...
Yi Ma, Stefano Soatto, Jana Kosecka, Shankar Sastr...
134
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ICPR
2010
IEEE
15 years 4 months ago
Improved Mean Shift Algorithm with Heterogeneous Node Weights
The conventional mean shift algorithm has been known to be sensitive to selecting a bandwidth. We present a robust mean shift algorithm with heterogeneous node weights that come f...
Ji Won Yoon, Simon P. Wilson
CDC
2009
IEEE
119views Control Systems» more  CDC 2009»
15 years 8 months ago
Optimal controlled trajectories for a mathematical model of anti-angiogenic therapy in cancer
Abstract— Anti-angiogenic therapy is a novel treatment approach in cancer therapy that aims at preventing a tumor from developing a network of blood vessels and capillaries that ...
Urszula Ledzewicz, Heinz Schättler