— People play games for fun. Yet we are lacking a fundamental understanding of what fun is and how fun works in games and other media. For example, why do thousands of people spe...
We describe a new interactive system for 3D design review, built to exploit the visual perception cue of motion parallax, in order to enhance shape perception and aesthetic evalua...
Nicholas Burtnyk, Azam Khan, George W. Fitzmaurice...
In this paper we present an interactive texture-based technique for visualizing three-dimensional vector fields. The goal of the algorithm is to provide a general volume renderin...
We present an interactive system, which allows the user to produce drawings in a variety of traditional styles. It takes as input an image and performs semi-automatic tonal modelin...
Most current interface designs require that the user focus their attention on them in order to be of value. However, as the price of computation falls, and computational capabilit...
Jeremy M. Heiner, Scott E. Hudson, Kenichiro Tanak...