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» Defining Computational Aesthetics
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CIG
2006
IEEE
14 years 1 months ago
Fun in Slots
— People play games for fun. Yet we are lacking a fundamental understanding of what fun is and how fun works in games and other media. For example, why do thousands of people spe...
Kevin Burns
SI3D
2006
ACM
14 years 1 months ago
ShowMotion: camera motion based 3D design review
We describe a new interactive system for 3D design review, built to exploit the visual perception cue of motion parallax, in order to enhance shape perception and aesthetic evalua...
Nicholas Burtnyk, Azam Khan, George W. Fitzmaurice...
VISUALIZATION
2003
IEEE
14 years 28 days ago
Chameleon: An interactive texture-based rendering framework for visualizing three-dimensional vector fields
In this paper we present an interactive texture-based technique for visualizing three-dimensional vector fields. The goal of the algorithm is to provide a general volume renderin...
Guo-Shi Li, Udeepta Bordoloi, Han-Wei Shen
RT
2001
Springer
14 years 3 days ago
Decoupling Strokes and High-Level Attributes for Interactive Traditional Drawing
We present an interactive system, which allows the user to produce drawings in a variety of traditional styles. It takes as input an image and performs semi-automatic tonal modelin...
Frédo Durand, Victor Ostromoukhov, Mathieu ...
UIST
1999
ACM
13 years 12 months ago
The Information Percolator: Ambient Information Display in a Decorative Object
Most current interface designs require that the user focus their attention on them in order to be of value. However, as the price of computation falls, and computational capabilit...
Jeremy M. Heiner, Scott E. Hudson, Kenichiro Tanak...