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» Defining implicit objective functions for design problems
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AIIDE
2009
13 years 10 months ago
Using Semantics to Improve the Design of Game Worlds
Design of game worlds is becoming more and more laborintensive because of the increasing demand and complexity of content. This is being partially addressed by developing semi-aut...
Tim Tutenel, Ruben Michaël Smelik, Rafael Bid...
ICMCS
2007
IEEE
157views Multimedia» more  ICMCS 2007»
14 years 3 months ago
A Semantic Content Analysis Model for Sports Video Based on Perception Concepts and Finite State Machines
In automatic video content analysis domain, the key challenges are how to recognize important objects and how to model the spatiotemporal relationships between them. In this paper...
Liang Bai, Songyang Lao, Gareth J. F. Jones, Alan ...
FORTE
2008
13 years 10 months ago
Protocol Modeling with Model Program Composition
Designing and interoperability testing of distributed, application-level network protocols is complex. Windows, for example, supports currently more than 200 protocols, ranging fro...
Margus Veanes, Wolfram Schulte
CDC
2010
IEEE
130views Control Systems» more  CDC 2010»
13 years 4 months ago
Generalized efficiency bounds in distributed resource allocation
Game theory is emerging as a popular tool for distributed control of multiagent systems. In order to take advantage of these game theoretic tools the interactions of the autonomous...
Jason R. Marden, Tim Roughgarden
WORDS
2002
IEEE
14 years 1 months ago
An Adaptive Distributed System Based on Conditional Dependencies
Distributed programming is applicable in a wide range of domains such as control systems. These systems are subject to mutable environments and must also provide a time varying ad...
Luci Pirmez, Luiz F. Rust da Costa Carmo, Reinaldo...