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CGF
2010
163views more  CGF 2010»
13 years 7 months ago
Meshless Shape and Motion Design for Multiple Deformable Objects
We present physically based algorithms for interactive deformable shape and motion modeling. We coarsely sample the objects with simulation nodes, and apply a meshless finite elem...
Bart Adams, Martin Wicke, Maks Ovsjanikov, Michael...
VLSM
2005
Springer
14 years 26 days ago
A Variational Approach for Object Contour Tracking
In this paper we describe a new framework for the tracking of closed curves described through implicit surface modeling. The approach proposed here enables a continuous tracking al...
Nicolas Papadakis, Étienne Mémin, Fr...
HAPTICS
2009
IEEE
14 years 2 months ago
Haptic rendering of complex deformations through handle-space force linearization
The force-update-rate requirements of transparent rendering of virtual environments are in conflict with the computational cost required for computing complex interactions betwee...
Carlos Garre, Miguel A. Otaduy
MICCAI
1999
Springer
13 years 11 months ago
3D Image Matching Using a Finite Element Based Elastic Deformation Model
We present a new approach for the computation of the deformation field between three dimensional (3D) images. The deformation field minimizes the sum of the squared differences b...
Matthieu Ferrant, Simon K. Warfield, Charles R. G....
AFRIGRAPH
2003
ACM
13 years 11 months ago
Topology alteration for virtual sculpting using spatial deformation
Virtual sculpting enables the creation of computer models by emulating traditional sculpting. It can be implemented using spatial deformation, an interactive versatile modelling t...
Barry Steyn, James E. Gain