We present a fast, memory efficient algorithm that generates a manifold triangular mesh S passing through a set of unorganized points P R3 . Nothing is assumed about the geometry,...
This paper presents a simple approach for rendering isosurfaces of a scalar field. Using the vertex programming capability of commodity graphics cards, we transfer the cost of com...
Efficient multiresolution representations for isosurfaces and interval volumes are becoming increasingly important as the gap between volume data sizes and processing speed continu...
We introduce a new subdivision-surface wavelet transform for arbitrary two-manifolds with boundary that is the first to use simple lifting-style filtering operations with bicubi...
Martin Bertram, Mark A. Duchaineau, Bernd Hamann, ...
We present an approach to generating volumetric meshes from closed triangulated surface meshes. The approach initially generates a structured hexahedral mesh based on the bounding ...