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CGF
2000
155views more  CGF 2000»
13 years 7 months ago
Surface Reconstruction Based on Lower Dimensional Localized Delaunay Triangulation
We present a fast, memory efficient algorithm that generates a manifold triangular mesh S passing through a set of unorganized points P R3 . Nothing is assumed about the geometry,...
M. Gopi, Shankar Krishnan, Cláudio T. Silva
VISSYM
2004
13 years 9 months ago
Isosurface Computation Made Simple
This paper presents a simple approach for rendering isosurfaces of a scalar field. Using the vertex programming capability of commodity graphics cards, we transfer the cost of com...
Valerio Pascucci
TVCG
2010
198views more  TVCG 2010»
13 years 2 months ago
Isodiamond Hierarchies: An Efficient Multiresolution Representation for Isosurfaces and Interval Volumes
Efficient multiresolution representations for isosurfaces and interval volumes are becoming increasingly important as the gap between volume data sizes and processing speed continu...
Kenneth Weiss, Leila De Floriani
VISUALIZATION
2000
IEEE
14 years 3 hour ago
Bicubic subdivision-surface wavelets for large-scale isosurface representation and visualization
We introduce a new subdivision-surface wavelet transform for arbitrary two-manifolds with boundary that is the first to use simple lifting-style filtering operations with bicubi...
Martin Bertram, Mark A. Duchaineau, Bernd Hamann, ...
BILDMED
2003
176views Algorithms» more  BILDMED 2003»
13 years 9 months ago
Volumetric Meshes for Real-Time Medical Simulations
We present an approach to generating volumetric meshes from closed triangulated surface meshes. The approach initially generates a structured hexahedral mesh based on the bounding ...
Matthias Müller, Matthias Teschner