Cloth animation is a very expensive process in terms of computational cost, due to the flexible nature of cloth objects. Since wrinkles and smooth areas co-exist commonly in cloth...
This paper presents a high-capacity method to embed information into the geometry of a 3D polygonal mesh. The method extends a previously reported work, to which several improveme...
Topology modification of hexahedral meshes has been considered difficult due to the propagation of topological modifications non-locally. We address this problem by working in the...
There is currently great interest in using fixed arrays of FPGAs for logic emulators, custom computing devices, and software accelerators. An important part of designing such a sy...
We present a method to maintain a mesh approximating a deforming surface, which is specified by a dense set of sample points. We identify a reasonable motion model for which a pro...