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VISUALIZATION
1998
IEEE
13 years 12 months ago
Smooth view-dependent level-of-detail control and its application to terrain rendering
The key to real-time rendering of large-scale surfaces is to locally adapt surface geometric complexity to changing view parameters. Several schemes have been developed to address...
Hugues Hoppe
BILDMED
2006
112views Algorithms» more  BILDMED 2006»
13 years 9 months ago
Extracting Consistent and Manifold Interfaces from Multi-valued Volume Data Sets
We propose an algorithm to construct a set of interfaces that separate the connected components of a multi-valued volume dataset. While each single interface is a manifold triangle...
Stephan Bischoff, Leif Kobbelt
CAGD
2010
125views more  CAGD 2010»
13 years 5 months ago
Precise Hausdorff distance computation between polygonal meshes
We present an exact algorithm for computing the precise Hausdorff distance between two general polyhedra represented as triangular meshes. The locus of candidate points, events wh...
Michael Barton, Iddo Hanniel, Gershon Elber, Myung...
NPAR
2004
ACM
14 years 1 months ago
Hardware-determined feature edges
Algorithms that detect silhouettes, creases, and other edge based features often perform per-edge and per-face mesh computations using global adjacency information. These are unsu...
Morgan McGuire, John F. Hughes
ISAAC
2010
Springer
308views Algorithms» more  ISAAC 2010»
13 years 5 months ago
Levelwise Mesh Sparsification for Shortest Path Queries
Shortest path query is a problem to answer the shortest path from the origin to the destination in short time. The network is fixed, and the goal of the study is to develop efficie...
Yuichiro Miyamoto, Takeaki Uno, Mikio Kubo