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RT
2004
Springer
14 years 23 days ago
Rendering Forest Scenes in Real-Time
Forests are crucial for scene realism in applications such as flight simulators. This paper proposes a new representation allowing for the real-time rendering of realistic forest...
Philippe Decaudin, Fabrice Neyret
SCVMA
2004
Springer
14 years 23 days ago
Analysis and Interpretation of Multiple Motions Through Surface Saliency
1 . The problem of recovering the 3-D camera and scene structure has been intensively studied and is considered well understood. Starting with two images, a process of establishing...
Mircea Nicolescu, Changki Min, Gérard G. Me...
FOCS
2003
IEEE
14 years 21 days ago
Switch Scheduling via Randomized Edge Coloring
The essence of an Internet router is an n ¡ n switch which routes packets from input to output ports. Such a switch can be viewed as a bipartite graph with the input and output p...
Gagan Aggarwal, Rajeev Motwani, Devavrat Shah, An ...
ISCC
2003
IEEE
14 years 21 days ago
Optimizing the implementation of a MANET routing protocol in a heterogeneous environment
This paper focuses on the implementation of heterogeneous Mobile Ad Hoc networks (MANET). A heterogeneous MANET is a wireless network setting without a fixed infrastructure where...
Carlos Miguel Tavares Calafate, Roman Garcia Garci...
VISUALIZATION
2003
IEEE
14 years 20 days ago
A Texture-Based Framework for Spacetime-Coherent Visualization of Time-Dependent Vector Fields
We propose Unsteady Flow Advection–Convolution (UFAC) as a novel visualization approach for unsteady flows. It performs time evolution governed by pathlines, but builds spatial...
Daniel Weiskopf, Gordon Erlebacher, Thomas Ertl