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» Depth Texture Representation for Image Based Rendering
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APGV
2007
ACM
130views Visualization» more  APGV 2007»
13 years 11 months ago
A perceptual approach to trimming unstructured lumigraphs
We present a novel perceptual method to reduce the visual redundancy of unstructured lumigraphs, an image based representation designed for interactive rendering. We combine featu...
Yann Morvan, Carol O'Sullivan
ICB
2007
Springer
163views Biometrics» more  ICB 2007»
14 years 1 months ago
Palmprint Recognition Based on Directional Features and Graph Matching
Palmprint recognition, as a reliable personal identity check method, has been receiving increasing attention during recent years. According to previous work, local texture analysis...
Yufei Han, Tieniu Tan, Zhenan Sun
GRAPHITE
2004
ACM
14 years 1 months ago
Real-time painterly rendering for MR applications
In this paper we describe a real-time system for AR/MR rendering applications in a painterly style. Impressionistic images are created using a large number of brush strokes, which...
Michael Haller, Daniel Sperl
APVIS
2010
13 years 9 months ago
Quantitative effectiveness measures for direct volume rendered images
With the rapid development in graphics hardware and volume rendering techniques, many volumetric datasets can now be rendered in real time on a standard PC equipped with a commodi...
Yingcai Wu, Huamin Qu, Ka-Kei Chung, Ming-Yuen Cha...
CIVR
2007
Springer
192views Image Analysis» more  CIVR 2007»
14 years 1 months ago
Texture retrieval based on a non-parametric measure for multivariate distributions
In the present study, an efficient strategy for retrieving texture images from large texture databases is introduced and studied within a distributional-statistical framework. Our...
Vasileios K. Pothos, Christos Theoharatos, George ...