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» Depth Texture Representation for Image Based Rendering
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ICIP
2010
IEEE
13 years 7 months ago
A new subspace learning method in Fourier domain for texture classification
This paper proposes a new texture classification approach. There are two main contributions in the proposed method. First, input texture images are transformed to the composite Fo...
Shu Liao, Albert C. S. Chung
VISUALIZATION
2000
IEEE
14 years 1 months ago
Combining local and remote visualization techniques for interactive volume rendering in medical applications
For a comprehensive understanding of tomographic image data in medical routine, interactive and high–quality direct volume rendering is an essential prerequisite. This is provid...
Klaus Engel, Thomas Ertl, Peter Hastreiter, Bernd ...
SI3D
1999
ACM
14 years 1 months ago
Image-based objects
We present a compact, image-based representation for threedimensional objects with complex shapes that can be rendered with correct perspective from arbitrary viewpoints using a l...
Manuel M. Oliveira, Gary Bishop
SIGGRAPH
2000
ACM
14 years 1 months ago
Illuminating micro geometry based on precomputed visibility
Many researchers have been arguing that geometry, bump maps, and BRDFs present a hierarchy of detail that should be exploited for efficient rendering purposes. In practice howeve...
Wolfgang Heidrich, Katja Daubert, Jan Kautz, Hans-...
EGH
2004
Springer
14 years 2 months ago
A quadrilateral rendering primitive
The only surface primitives that are supported by common graphics hardware are triangles and more complex shapes have to be triangulated before being sent to the rasterizer. Even ...
Kai Hormann, Marco Tarini