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VRST
2005
ACM
14 years 1 months ago
Rapid scene modelling, registration and specification for mixed reality systems
Many mixed-reality systems require real-time composition of virtual objects with real video. Such composition requires some description of the virtual and real scene geometries an...
Russell M. Freeman, Anthony Steed, Bin Zhou
APGV
2004
ACM
145views Visualization» more  APGV 2004»
14 years 1 months ago
Conveying three-dimensional shape with texture
Studies have shown that although shading can give an image a ”natural” look and is an important shape cue, visual perception of surface shape from shading only is severely lim...
Sunghee Kim, Haleh Hagh-Shenas, Victoria Interrant...
SIGMETRICS
2004
ACM
103views Hardware» more  SIGMETRICS 2004»
14 years 1 months ago
Myths and realities: the performance impact of garbage collection
This paper explores and quantifies garbage collection behavior for three whole heap collectors and generational counterparts: copying semi-space, mark-sweep, and reference counti...
Stephen M. Blackburn, Perry Cheng, Kathryn S. McKi...
GECCO
2004
Springer
14 years 29 days ago
Improving Generalisation Performance Through Multiobjective Parsimony Enforcement
This paper describes POPE-GP, a system that makes use of the NSGA-II multiobjective evolutionary algorithm as an alternative, parameter-free technique for eliminating program bloat...
Yaniv Bernstein, Xiaodong Li, Victor Ciesielski, A...
RT
2004
Springer
14 years 28 days ago
A Spectral-particle hybrid method for rendering falling snow
Falling snow has the visual property that it is simultaneously a set of discrete moving particles as well as a dynamic texture. To capture the dynamic texture properties of fallin...
Michael S. Langer, Linqiao Zhang, Allison W. Klein...