This paper studies the evolution of the perceptions of players about the game they are involved in using the framework of hypergame theory. The focus is on developing methods that ...
The paper presents an efficient solution to decision problems where direct partial information on the distribution of the states of nature is available, either by observations of ...
We introduce a general framework for reasoning with prioritized propositional data by aggregation of distance functions. Our formalism is based on a possible world semantics, wher...
An agent who bases his actions upon explicit logical formulae has at any given point in time a finite set of formulae he has computed. Closure or consistency conditions on this se...
We generalise a theory of multiparty session types for the π-calculus through asynchronous communication subtyping, which allows partial commutativity of actions with maximal fle...