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ICWL
2007
Springer
14 years 1 months ago
Learning How to Dance Using a Web 3D Platform
In this paper we present the European project Open Dance and in particular our contribution to the 3D simulation of folk dances and their presentation on the web. Our aim is to pro...
Nadia Magnenat-Thalmann, Dimitrios Protopsaltou, E...
ICMCS
2006
IEEE
135views Multimedia» more  ICMCS 2006»
14 years 1 months ago
A Fingerprinting System for Musical Content
Abstract— Driven by the recent advances in digital entertainment technologies, digital multimedia content (such as music and movies) is becoming a major part of the average compu...
Lahouari Ghouti, Ahmed Bouridane, Mohammad K. Ibra...
ROBIO
2006
IEEE
120views Robotics» more  ROBIO 2006»
14 years 1 months ago
Event Based Methodology for SuperMedia Enhanced Teleoperation
- SuperMedia provides human operators rich environmental information, thus providing telepresence and enhances efficiency of operation. However, coupling human with the remote envi...
Yang Liu, Amit Goradia, Yonghui Xue, Ning Xi
NETGAMES
2006
ACM
14 years 1 months ago
A relative delay minimization scheme for multiplayer gaming in differentiated services networks
Multiplayer gaming over the Internet continues to grow in popularity, despite a lack of Quality of Service (QoS) mechanisms. Future QoS-aware networks such as those based on the D...
Brian Carrig, David Denieffe, John Murphy
DSD
2005
IEEE
75views Hardware» more  DSD 2005»
14 years 1 months ago
An Educational Environment for Digital Testing: Hardware, Tools, and Web-Based Runtime Platform
We describe a new e-learning environment and a runtime platform for educational tools on digital system testing and design for testability. This environment is being developed in ...
Artur Jutman, Jaan Raik, Raimund Ubar, V. Vislogub...