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CORR
2011
Springer
190views Education» more  CORR 2011»
12 years 11 months ago
Compiling Causal Theories to Successor State Axioms and STRIPS-Like Systems
We describe a system for specifying the effects of actions. Unlike those commonly used in AI planning, our system uses an action description language that allows one to specify t...
Fangzhen Lin
NIME
2005
Springer
150views Music» more  NIME 2005»
14 years 1 months ago
Sonictroller
The Sonictroller was originally conceived as a means of introducing competition into an improvisatory musical performance. By reverse-engineering a popular video game console, we ...
David Hindman, Spencer Kiser
MHCI
2009
Springer
14 years 2 months ago
Using semantic descriptions for adaptive mobile games UIs
Mobile devices became powerful recently and wireless Internet access is becoming standard. One important class of networked, mobile applications are location based games, making e...
Pascal Bihler, Holger Mügge, Mark Schmatz, Ar...
UAI
2004
13 years 9 months ago
Computing Best-Response Strategies in Infinite Games of Incomplete Information
We describe an algorithm for computing bestresponse strategies in a class of two-player infinite games of incomplete information, defined by payoffs piecewise linear in agents...
Daniel M. Reeves, Michael P. Wellman
AIM
2005
13 years 7 months ago
General Game Playing: Overview of the AAAI Competition
A General Game Playing System is one that can accept a formal description of a game and play the game effectively without human intervention. Unlike specialized game players, such...
Michael R. Genesereth, Nathaniel Love, Barney Pell